Sure, it may make sense in regard of the inhibitor etc. Everything pretty much escalated at the end with some people playing key roles you never even heard before of that point. Some may argue it invalidates the journey, for the journey itself was irrelevant anyway. When you add a literal God on top of that which simply states the fact in a lecturing way you may just feel "meh". Your choices do not matter and on top of that, you never were a player at the table so changing anything was always outside your reach. You want your decisions to affect the setting and in so actually have the power to affect it in a meaningful way.Īs of Crying Suns, you have neither. I think the part that annoys is that in a game you ultimatly want agency. Oh, and while we're at it, let's also grab your wife from that cryo facility on our way back. We may or may not succeed, but at least we'll die trying. We will help folks in other sectors, scavenge resources, build fleets, and help humanity pull through it all without turning you in a bloody, hated dictator or wasting the rest of your life travelling to Earth. Let's get back to Gehenna and make it our base of operations. I have seen what you have been doing so far, and I think not all is lost for you and your race. Kaliban: You know, admiral, I think all those Omnis are full of cow dung. This ending is really not that long either, and it goes something like this: An ending about just as bleak but without robbing the player of their accomplishments. Then I came up with a much better ending in about 5 minutes. Maybe, coming up with a satisfying ending is really hard, especially when you've built up so much suspense and desperation, which is bound to create great expectations in the player. Maybe, minus them experiencing all those gory deaths over and over again.īut I got to thinking that, maybe, I was being too harsh. Everything would have ended exactly the same if Idaho and Kaliban just sat at Gehenna twiddling their thumbs. The Crying Suns' ending doesn't work, because it subverts no expectations at all and makes your entire journey feel like a zero-sum game. Bleak endings can work, surely, if they surprise and provide closure. Now, I am not going to discuss why pulling a Deus ex machina in this fashion never works (looking at you Mass Effect 3) or why finishing the game should feel rewarding and not punishing. But I was so much dissatisfied, I felt that even if instead Kaliban and Idaho just reactivated Omnis and everyone ended up living in peace and prosperity forever after it would have felt like a much more fitting ending. I suppose being just another person extremely dissatisfied with how the story ended should not come as a great surprise.
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